Solar-Sim Demo

Thanks for your interest in Solar-Sim!

This page describes how to login to the free Demo.

Disclaimer: Please note this is a functioning “Demo” and not a completed product.  Certain features are missing from the Demo (such as: planet’s don’t spin on their axis yet, none of the ringed planets have rings yet, and so on).  Other features, such as character models and user interface, will be changed significantly or replaced before Solar-Sim begins Beta Testing.  No end-user support is offered at this time for bugs or other issues encountered.

(And with that out of the way…)

Steps to access Solar-Sim’s Demo:

  1. Register for a free Multiverse user account
  2. Download the installer for the Multiverse World Browser: MultiverseSetup.exe
  3. Run MultiverseSetup.exe. This requires an active Internet connection as it will go out to Multiverse’s site and download additional files. Additional information regarding minimum hardware/software requirements can be found at Multiverse’s site
  4. Once finished, you’ll have a Multiverse World Browser shortcut icon on your desktop.  This allows you to access any game in the Multiverse network that has elected to be viewable by the public.  Solar-Sim isn’t at that point yet, so we have another step to do:  Make a copy of the Multiverse World Browser’s icon on your desktop.  To do this: right-click the icon, pick “Copy”, then right-click on any open space on your Deskop, and pick “Paste”. Right-click the copy you just made and pick Properties from the pop-up menu.  Go to the Shortcut tab and add–world solarsim to the end of the Target, so that it looks like this:
    “C:\Program Files\Multiverse Client\bin\MultiverseClient.exe” –world solarsim
    Please note there are 2 dashes and no space in front of the word “world” (Microsoft sometimes displays 2 dashes as 1 long dash. Please type 2 dashes and not 1)

    Solar-Sim desktop shortcut properties
  5. You can now login to Solar-Sim by double-clicking the new icon you edited in the previous step.You should see a screen like this:

    Enter your Multiverse username and password from Step 1 above, and then click the Log In button.  As before, your Internet connection needs to be active.The Multiverse splash screen will come up, and after a few moments you’ll be connected to Solar-Sim’s server. You’ll see a ship and a set of buttons in the upper-right corner labeled “Create”. Click one of the “Create” buttons as pictured below to create a character.
    Solar-Sim character creation: part 1
  6. Type a name for your new character. You can click one of the gender buttons, however that won’t impact anything. Click the left and right arrow buttons beneath the word “model” to cycle between different ships and color options.
    Solar-Sim character creation: part 2
  7. This sends you back to the previous screen. Your character name should now appear in place of one of the “Create” buttons. Click your character’s name and then the “Play” button in the bottom-right corner.
    Solar-Sim character creation: part 3

Congratulations, you’re now inside Solar-Sim!

Solar-Sim ship near the Sun

Here’s a few recommendations on what to do next.

  • Press the “F1” key to hide the mini-map at the top-right corner of your screen.

  • Use your mouse scroll wheel to change to 1st-person view (so that you are looking through your ship instead of behind it.
  • Click and hold your right mouse button, and then move your mouse side to side.  This spins your ship around.  You can also do this by pressing the “a” and “d” keys.  You should be able to spin around until you see the Sun, as in the above screenshot.  (You will be close to the Sun the very first time you login to Solar-Sim.  Your position will be saved from that point forward, and you will re-login to wherever you were when you last logged out).
  • Move your ship forward and backward by pressing “w” and “s“, respectively.  You can move side to side by pressing “q” and “e“.
  • Your ship can fly up or down by pressing your keyboard’s PageUp and PageDown keys.
  • Click and hold either your left or right mouse button and then move your mouse in any direction to look around.  (The left mouse button controls the camera, while the right mouse button controls which direction your ship is facing).
  • The Solar System is HUGE!!!! You probably won’t be able to find the planets by just walking around and looking for them.  Use the /warp command to instantly go to any solar object you want.  Try typing /warp earth or /warp jupiter
  • Press the “Print Screen” key on your keyboard to save a screenshot to your Windows clipboard.  After a few moments a message will appear saying where Solar-Sim saved a file as well.
  • Moons and smaller planets like Pluto and Mercury may be hard to see.   To work around this, you can change your camera’s field of view with these commands:  /zoom in, /zoom mid and /zoom out. The “/zoom out” command restores your field of view to the default.  While you are zoomed in, your movement speed is decreased as well.
  • Finally, when you’re ready to logout for the day, type /quit to exit.

Feel free to post in the Comments section below on how the Demo went for you. If you’re an educator and would like to request a specific feature, I’d love to hear from you as well. (Please note that due to spam prevention, comments for first-time posters will be held in queue until reviewed)

  1. May 3rd, 2009 at 12:48 | #1

    I updated all of the above screenshots today and also fixed an error in step 4.

  2. John
    May 6th, 2009 at 17:55 | #2

    Very nice.

    Some ideas/suggestions

    when warping to a location/object, it would be nice to have your “ship” pointing at the planet/moon. or some sort of target/pointer to show you were it was at. I was able to warp to the planets, and moons but sometimes when i warped back to one i had already seen it wasn’t there.

    Camera zoom into ship doesn’t go to first person, it goes close to the rear of your ship and then makes your ship go invisible. Kinda hard to explain, but when I used 1st person to get close to a moon (used Charon as an example) then zoomed out when the ship became visible the moon was behind the hip, not in front.

    is there a list of objects we can warp too? how about a faster ship speed, with a target ability (so you can fly too an object)

    Suggestions, might be hard, with scaling issues, but known satilites (Gallilao, Voyager 1,2) would be neet to see. and a command to see listed objects.

    very cool so far!

  3. John
    May 6th, 2009 at 17:56 | #3

    oh, ignore comment on 3rd/1st person view. didn’t soom in all the way.

  4. May 7th, 2009 at 23:09 | #4

    Hey John,

    Thanks for your feedback! Some responses to your suggestions follow below:

    John :

    when warping to a location/object, it would be nice to have your “ship” pointing at the planet/moon. or some sort of target/pointer to show you were it was at. I was able to warp to the planets, and moons but sometimes when i warped back to one i had already seen it wasn’t there.

    I’m not satisfied with how /warp works yet, so I’ll keep tweaking that. It is “supposed” to point your ship at the object, but I’ve noticed post-warp ship re-orientation works inconsistently.

    John :

    is there a list of objects we can warp too? how about a faster ship speed, with a target ability (so you can fly too an object)

    I can whip together a command that allows you to see a list of objects you can /warp to. I will probably list them somewhere on this website as well.

    Adjustable ship speed is coming soon!!!! :)

    John :

    Suggestions, might be hard, with scaling issues, but known satilites (Gallilao, Voyager 1,2) would be neet to see. and a command to see listed objects.

    I should be able to add active spacecraft. I’ll need to find models for them that aren’t too detailed; 3000 polygons or less would be ideal. Speaking specifically regarding interstellar missions such as Voyager I and II, I’m not sure if I’m going to add those. If I did, I fear the expectation would exist that we could see the Oort Cloud and Termination Shock within Solar-Sim (at Solar-Sim’s current scale I don’t believe I’ll be able to add either of those).

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